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Product Details:
Product Weight: 0.69 pounds
Package Length: 7.4 inches
Package Width: 5.3 inches
Package Height: 0.6 inches
Package Weight: 0.2 pounds
Release Date: September 07, 2004
Average Customer Rating: based on 25 reviews
Game Information:
Platform: Windows 98 / Windows 2000 / Windows Me / Windows XP
Media: CD-ROM
Item Quantity: 1
 
 

Customer Reviews:
Average Customer Review:3.5 ( 25 customer reviews )
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Most Helpful Customer Reviews

21 of 23 found the following review helpful:

3Mixed Impressions  Sep 17, 2004
By David Fiden
If you like trains, you'll probably like this game.

If you liked Transport Tycoon, or Railroad Tycoon (and don't value graphics too much) you'll probably like this game.

If you liked Rollercoaster Tycoon (it uses the same game engine), you might like this game depending on how much you like trains. But, the same charm is there (although you may miss the peeps), so you'll probably like this game too.

If you like strategy games in general (but, not for the eye candy - are you sensing a theme here?), you'll probably like this game.

In fact, this game has a very likeable quality to it. And, the price seems right. Bottom line: it's a good game for the price.

So, why the lower scores? It's not a great game.

Of course, I must point out that the game's graphics are quite simple and seem dated. The sound is nice, however. Normally this doesn't bother me in the slightest way. In fact, I still enjoy the game's predecessor Transport Tycoon, which is ten years old. But, the game itself seems to be lacking depth. Don't get me wrong, there are a LOT of things you can do in the game as far as building goes (although since the game is based on the Rollercoaster Tycoon engine, your game world tend to look like giant rollercoasters, especially where the AI is concerned - a little unrealistic). But, all the other neat things that COULD have been there, AREN'T. Basically, the game seems simplified. Of course, this can be a good thing, but I don't think it works well here considering the (supposed) scope of the game (being a global transport mogul), and the intended audience of the game.

So, we have a simplistic game with dated graphics. Herein lies the problem. Most gamers that want an in-depth strategy game can certainly forgive bad graphics as long as the depth and "thinking" is there. And most gamers that want cool new graphics can forgive bad story, depth, etc. So, where does this leave "Locomotion?" At the middle of the road, not really fully satisfying anyone in particular. Like I said above, the game will appeal to certain folks. But, I don't see the long-lasting play value that more in-depth strategy games have. Like I said, it's a good game for the price since you'll probably get addicted and build to your heart's content for a while, but it will likely leave you wanting more depth after you've scratched this surface.

34 of 40 found the following review helpful:

3Fun, but not for all Rollercoaster Tycoon Fans  Sep 14, 2004
By Griswel
This game is fun, but it's not for everyone the way Rollercoaster Tycoon was (heck, my sister, middle aged like me, played RCT, and she plays very few games of any kind). Locomotion has a simple premise, but it's tougher to get a handle on the game's mechanics than was true in Rollercoaster Tycoon.

The interface is very similar to RCT/RCT2. Laying tracks is very much like making queue lines in the RCT games. Unfortunately, making queue lines was never the strong point of RCT, since the four view choices can leave you with no way to "see" the spot you need to see. Also, having train tracks cross each other is a bit clunky, and getting cargo to industries that use it is tough to time just right. If one needed cargo arrives in a different month than the other needed cargo (e.g. ore and coal arrive in different months), then nothing will ever be made. The first cargo disappears before the second arrives.

It's also not clear how you can make money (hint: go for passengers, not cargo). So you can easily spend all your money making, say, a cargo ship system, and find that you're never going to do well.

Still, the game is simple to jump into for older gamers. Laying track is simple, and other vehicles are even easier. It's getting these to mesh that gets harder. There's a good deal of planning that has to be done in your head to get a good system up and running. Where RCT would tolerate my ten year old's complex queue lines, Locomotion would leave her frustrated.

If you're looking for a simple, fun game, Locomotion is fine for teenagers and other gamers with a good deal of experience. The graphics are functional and don't add or detract from the game. The interface will be simple to pick up for anyone who played RCT, and not too tough for others. The tutorial helps alot with the basics. One big improvement over RCT: you can speed up time (3x or 9x)! I wish I'd had that in RCT.

However, the fun factor is no where near as high as RCT, the graphics will disappoint most who have played Railroad Tycoon 3, and the city-building won't match SimCity4.

You'll have fun with this game, but you're not going to wear it out in the way Chris Sawyer fans like me had hoped.

10 of 11 found the following review helpful:

5Better than expected  Dec 28, 2004
By S. McLean "Mom to Ben, Jake, & Jonah"
For $19 or whatever we paid for it at BB, this game rocks. My husband, who is a locomotive engineer in real life, has played all different railroad games - the tycoons, simulators, and all that and loves them all. This one seems to be keeping his interest for a long time... he sits and plays this for hours on end, and is a millionaire (I wish). Like I said, great game for the price paid!

7 of 8 found the following review helpful:

5Transport Tycoon 2004  Sep 10, 2004
By mh25
If you enjoyed Chris Sawyer's original "Transport Tycoon" and the expanded "Transport Tycoon Deluxe", you will love this game. This is, essentially, the next generation version of those games. The look has been updated enough to look "modern", while keeping the "feel" of the original game".

The manual leaves a little to be desired, but that's not uncommon these days.

Some features appear to be gone from previous versions, like the ability to "sabotage" your opponents or outright buy them. There doesn't really appear to be much of a "free" mode, either. However, the game has much more of a 3D element now. You can build multi-level tracks and build bridges over opponents tracks (previously you could box-in opponents by building around their tracks...now they can simply bridge over your tracks)

I'm glad that, with the success of the "Rollercoaster Tycoon" series, Chris Sawyer went back and updated "Transport Tycoon". My guess would be with all of the "tycoon" wanna-bees on the market now, they opted for a new name ("Locomotion") to separate this game out of the pack. Make no mistake, though. If you enjoyed "Transport Tycoon", chances are very good you'll love "Locomotion".

7 of 8 found the following review helpful:

4Spoiled Some Elements  Sep 10, 2004
By Patrick Sweeney
If you're curious about this game, download the demo from Atari before you buy it. Just because you're familiar with Transport Tycoon, or a big fan, doesn't mean you'll like this game.
There is one, large reason for this. The road and rail laying systems have been replaced with the ones from Rollercoaster Tycoon. This seems like it could be a minor issue, but it makes the game very frustrating to play.
If you're not familiar, this means that you add track or road to an existing section, picking its direction ahead of time, and by pressing a button in a control panel. In the old TT games, you could just point and click on the map where you wanted to lay your item.
There are no more stations, either. You designate a piece of road or track to be a station, and can drop your trains and trucks anywhere along the length. It takes away some of the challenge and interesting elements of the originals.


See all 25 customer reviews on Amazon.com
 
 
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